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Virtual simulation experimental technology, Tourism management, Learning effect, New liberal arts

1. Introduction

China’s education policies are of great importance to the development of new liberal arts programs and teaching reform in application-oriented universities <note: ambiguous>. The new arts development group under the Chinese Ministry of Education issued the Declaration of New Arts Development on November 3, 2020, and proposed a goal of talent cultivation to satisfy the needs of new applied arts. They also outlined suggestions for teaching reform and talent cultivation in application-oriented colleges and universities.

Virtual simulation experiment teaching relies on advanced and novel technologies such as computers, communication and networking, image presentation, virtual reality, human-computer interaction, and automatic control. Through an established system learning model, experts conduct experimental learning and inquiry-based teaching based on professional knowledge and practical phenomena [1]. In recent years, with the rapid popularization and advancement of education informatization, Chinese colleges and universities have strengthened the development of virtual simulation experiment teaching projects <note: You should explain what this is> and promoted the convolutional development <note: ambiguous> of higher education [2].

According to Table 1, there are a total of 401 national virtual simulation experimental teaching projects in China, and this field of study in Chinese universities has entered a stage of high-quality development. Virtual simulation experiment teaching has made outstanding contributions in teaching and research, technology application, talent training, skill training, service to society, and other aspects. It can effectively make up for the deficiencies of conventional teaching in the areas of education and pedagogy.

As China develops into a high-quality tourism country, new forms of tourism such as "internet + tourism" and "smart tourism" are booming. China’s tourism management sector needs high-quality and interdisciplinary talents. This has set higher requirements for tourism practice teaching, which is the key to improving the core quality and practical operation ability of students majoring in tourism management and cultivating senior tourism management talents. Different from the characteristics of high cost and high risk of field teaching, virtual simulation technology can enrich the practical teaching resources in tourism studies and improve the efficiency of practical teaching. Hence, virtual simulation technology is an inevitable choice for tourism education [3].

Table 1. National virtual simulation experimental teaching projects of each discipline {\textlessnote: Generally, the introduction should not include tables, so consider removing this>. }

Discipline

Numbers

Discipline

Numbers

Biological sciences

35

Transportation

16

Machinery

44

Nuclear engineering

13

Electronic information

14

Clinical medicine

53

Chemical and pharmaceutical engineering

30

Pharmacy

25

Education

9

Journalism and communication

10

Chemistry

11

Psychology

7

Energy power

13

Civil

13

Surveying and mapping

11

Geology

11

Aerospace

9

Environmental science and engineering

11

Food science and engineering

13

Plants

8

Animal

14

Basic medical science

17

Traditional Chinese medicine

7

Nursing

7

Total

401

Note: Data from the ministry of education of the People’s Republic of China

2. Literature Review

Virtual simulation technology provides essential support for the development of higher education informatization and experimental teaching demonstration centers. There is a lack of real data and a real environment <note: ambiguous> in the process of college education and teaching, so application-oriented universities integrate intelligent science, big data technology, and experimental teaching.

Research on virtual simulation in China began in 2000. Zhou Jianghua explored the design and implementation of virtual simulations of manufacturing systems [4]. The earliest studies on virtual simulation teaching emerged in 2003. Three-dimensional, solid geometric modeling of a robot can reproduce the whole process of robot movement [5]. Experimental teaching has been an important topic of virtual simulation technology research in recent years.

<New paragraph> Taking the practical teaching of biochemical pharmaceutical technology as an example, scholars have expounded on the problems existing in traditional practical teaching and discussed how to improve the effectiveness of practical teaching in higher vocational colleges via virtual simulation technology [6]. Cai Weiguo studied the application of virtual simulation technology in teaching mechanical engineering experiments [7]. Cao Xuefeng highlighted the advantages of a virtual simulation experiment system in improving the teaching of pathophysiology experiments. But traditional experiment teaching still plays an irreplaceable role in enhancing students’ hands-on ability and on-site demonstration [8].

<New paragraph> Research results show that virtual simulation technology is more widely applied in the fields of science and engineering, such as mechanical engineering [9], geography [10], electrical automation [11], biomedicine [12], aviation and shipping [13], etc. As one example, a virtual simulation experiment teaching system can guide students in learning the operation of a task engine system [14]. With the development of other disciplines, virtual simulation technology is also being progressively adopted in the teaching of liberal arts, economics, management, and other majors, including logistics management [15], big data, finance, etc. A virtual simulation experimental teaching center of logistics management in application-oriented universities is designed to meet the diverse needs of professional teaching, experimentation, scientific research, and academic competition [16-19].

In light of the new developments in liberal arts, this paper explores the application of virtual simulation technology in tourism management teaching in application-oriented universities, which is expected to be of great significance for the cultivation of excellent management talents in the tourism industry. Students majoring in tourism management in application-oriented universities were examined in this study. They were divided into an observation group and a control group. This paper investigates the effect of virtual simulation technology on tourism practice teaching with experimental comparative analysis and multivariate statistical analysis methods.

3. Study Design

3.1 Participant and Index Selection

3.1.1 Participants

In this study, students majoring in tourism management from the class of 2019 at an application-oriented university in China’s Guangxi province were selected as participants. Students were randomly selected from all tourism management majors at the university, which can represent the actual learning ability of all students in this major. They were divided into an observation group (group 1) with 38 students and a control group (group 2) with 40 students. To ensure that no significant discrepancy existed between the two groups prior to the experiment, a one-way analysis of variance (ANOVA) in SPSS23.0 was used to analyze the differences in basic information and learning between groups.

As presented in Table 2, the average ages of the observation group and the control groups were 21.24 and 21.10 years, respectively. Most of the students in the two groups are from Guangxi province. There were 10 male students and 28 female students in the observation group and 12 male students and 28 female students in the control group. There was no significant difference in terms of gender ratio. Concerning learning ability, the average GPAs of the two groups were 80.61 and 80.04, respectively. Thus, prior to the implementation of virtual simulation technology, both groups had almost identical learning levels.

As shown in Table 3, before the experiment, the Sig differences <note: ambiguous; abbreviations should be defined when they are first mentioned> between the observation group and the control group in age, place of origin, gender, and academic performance were 0.611, 0.940, 0.908, and 0.545 <note: ambiguous (units and an explanation are needed>, respectively, all of which were greater than 0.000. This indicates that there was no difference between the observation group and the control group in any of these aspects. The learning situation before class for all students in both groups was analyzed. A total of 4 questions were set up in this study. According to the ANOVA results, the Sig differences of the 4 questions were 0.459, 0.818, 0.318 and 0.633 <note: ambiguous>, respectively, which were all greater than 0.000. This shows that there was no difference in the learning basis of the tourism planning course between both groups. Therefore, the setting of the observation and the control groups fulfills the practical requirements of comparative research.

Table 2. Descriptive statistics of students’ basic information.

Observation Group

Control group

The average age

21.24

21.1

Origin of students

In the Guangxi province

34

36

Outside the Guangxi province

4

4

Gender

Male

10

12

Female

28

28

Study results

80.61

80.04

Table 3. One-way ANOVA results of observation group and control group in age, origin of students, gender, and study result before experiment.

Indicators and questions

Sum of squares

df

Mean square

F

Sig.

Age

Between groups

0.365

1

0.365

0.26

0.611

Within groups

106.468

76

1.401

-

-

Total

106.833

77

-

-

-

Origin of students

-

Between groups

0.001

1

0.001

0.006

0.94

Within groups

7.179

76

0.094

-

-

Total

7.179

77

-

-

-

Gender

Between groups

0.003

1

0.003

0.014

0.908

Within groups

15.343

76

0.202

-

-

Total

15.346

77

-

-

-

Study result

Between groups

6.19

1

6.19

0.37

0.545

Within groups

1271.231

76

16.727

-

-

Total

1277.42

77

-

-

-

3.1.2 Index Selection

Taking students’ self-directed learning ability and the learning effect as indicators, the effect of virtual simulation technology on tourism management teaching was evaluated. As one of the indicators, students’ self-directed learning ability was decomposed into a total of 20 items, including 4 dimensions of learning motivation, planning and implementation, self-control and interpersonal communication (comprising 6, 6, 4, and 4 items, respectively) [20]. A 5-level Likert evaluation method was used. The higher the score, the better the self-directed learning ability was.

With reference to the China College Teaching and Learning Survey (CCTL), the learning effect evaluation scale incorporates a total of 15 items and 3 dimensions (i.e., basic quality, learning status, and learning discipline) [21]. There are six items for basic quality, six items for learning status, and three items for learning discipline. Once again, a 5-level Likert evaluation method was adopted.

3.2 Research Method

3.2.1 Experimental Analysis

The students in the control group were taught by traditional teaching methods, including theoretical and computer training. The ability of the students in the observation group and the control group was scored with item tests, and then the values were obtained in a comparison table through statistical calculation.

For the observation group, virtual simulation technology-based teaching and experiments were carried out. The teachers selected training items such as field investigation, field measurement, map making, and UAV operation and determined the training process for students through virtual simulation for students. The teachers then created a tourism planning course and introduced cases and pre-class virtual simulation training. Students entered the virtual simulation laboratory, logged into the system through their accounts, and practiced training projects (field investigation, field measurement, map-making, and UAV operation) combined with theoretical content. The system provides three learning modes: demonstration, practice, and assessment. The teachers then completed a learning effect evaluation and teaching feedback.

3.2.2 Multivariate Statistical Analysis

SPSS23.0 and ANOVA were adopted to analyze students’ self-directed learning ability and learning effect in the observation group and the control group. The aim was to examine whether the application of virtual simulation technology can improve students’ academic performance. By using optimal scale regression analysis, the effect of virtual simulation technology on students’ learning of tourism planning was explored.

4. Empirical Research

4.1 Comparative Analysis of Student Self-directed Learning Ability

The self-learning abilities of the students in the observation group who had virtual simulation experiment teaching and the control group who had traditional teaching were compared. The results are presented in Table 4 and Fig. 1. As can be seen from Fig. 1, before the implementation of virtual simulation experiment teaching, the overall scores of students’ self-directed learning ability in the observation group and the control group were 59.61 and 59.80, respectively, with a small gap between them. After the implementation of the virtual simulation experiment in the classroom, however, the differences between the two groups in the four aspects of self-directed learning ability, including learning motivation, planning and implementing, self-control, and interpersonal communication, were all 0.000 (Sig) <note: ambiguous> (see Table 4), which implied a significant inter-group difference in the overall aspects of self-directed learning ability among the students. Hence, the virtual simulation experiment had a substantial impact on every aspect of self-directed learning ability of tourism planning.

In order to analyze the impact of the virtual simulation experiment on the four aspects of students' self-directed learning ability in more detail, a comparative analysis was done on the four aspects of students' self-directed learning ability in the observation group and the control group, as shown in Fig. 1. The overall level of students’ self-directed learning ability decreased by 0.17 compared with that before the traditional teaching implementation. This indicated that the traditional teaching method had an adverse impact on students’ self-directed learning abilities.

Fig. 1. Comparison of the students’ self-directed learning ability between the two groups before and after implementation of virtual simulation experiment teaching.
../../Resources/ieie/IEIESPC.2023.12.3.197/fig1.png
Table 4. One-way ANOVA results of observation group and control group in students’ self-directed learning ability.

-

-

Sum of squares

df

Mean square

F

Sig.

Students’ self-directed learning ability

Between groups

3445.041

1

3445

72.2

0

Within groups

3626.138

76

47.71

-

-

Total

7071.179

77

-

-

-

learning motivation

Between groups

365.186

1

365.2

56.78

0

Within groups

488.763

76

6.431

-

-

Total

853.949

77

-

-

-

Plan and implement

Between groups

338.39

1

338.4

60.04

0

Within groups

428.328

76

5.636

-

-

Total

766.718

77

-

-

-

Self-control

Between groups

100.392

1

100.4

29.93

0

Within groups

254.954

76

3.355

-

-

Total

355.346

77

-

-

-

Interpersonal communication

Between groups

124.761

1

124.8

47.56

0

Within groups

199.354

76

2.623

-

-

Total

324.115

77

-

-

-

<New paragraph> After the virtual simulation experiment teaching, the overall level of students’ self-directed learning ability was 72.92 (22% higher than before) and was higher compared to that of the control group. From these four aspects of students' self-directed learning ability, the application of virtual simulation in experimental teaching improves students' self-directed learning ability to a certain extent, but the degree of improvement is different. The application of virtual simulation experiment teaching has the most prominent effect on improving students’ learning motivation and interpersonal communication, which increased by 24% and 23.2%, respectively. In comparison, the increases in the other two aspects were 22.5% and 19%, respectively, which means that the existing virtual simulation experiment teaching technology was not comprehensive in improving the students' abilities. It has a focus, which may be a new breakthrough and possible development direction <note: ambiguous> for virtual simulation experiments teaching technology for tourism management major in the future.

4.2 Comparative Analysis of Learning Effect

Next, the learning effects of the groups were compared further. The results are shown in Table 6 and Fig. 2. <note: Generally, paragraphs should be longer than two sentences> According to Fig. 2, before the implementation of virtual simulation experiment teaching, the learning effects of students in the two groups were 44.21 and 43.60, respectively, with no significant inter-group difference. Referring to Table 5, after the implementation of the virtual simulation experiment teaching, the differences in the three aspects of learning effects (basic quality, learning status, and learning discipline) between the two groups were all 0.000 (Sig) <note: ambiguous>, which implied a significant inter-group difference. Hence, the virtual simulation experiment had a substantial impact on every aspect of learning effects in tourism planning.

Fig. 2. Comparison of learning effect between the two groups before and after implementation of virtual simulation experiment teaching.
../../Resources/ieie/IEIESPC.2023.12.3.197/fig2.png
Table 5. One-way ANOVA results between observation group and control group in learning effect.

-

-

Sum of Squares

df

Mean Square

F

Sig.

Learning Effect

Between Groups

1825.598

1

1825.598

101.954

.000

Within Groups

1360.863

76

17.906

-

-

Total

3186.462

77

-

-

-

Basic Quality

Between Groups

401.103

1

401.103

116.454

.000

Within Groups

261.768

76

3.444

-

-

Total

662.872

77

-

-

-

Learning Status

Between Groups

244.314

1

244.314

42.864

.000

Within Groups

433.186

76

5.700

-

-

Total

677.500

77

-

-

-

Learning Discipline

Between Groups

49.969

1

49.969

22.572

.000

Within Groups

168.249

76

2.214

-

-

Total

218.218

77

-

-

-

Table 6. Correlation coefficients between virtual simulation experiment teaching and self-directed learning ability.

Correlation coefficients

Dependent variable

Virtual simulation experiment teaching?

Standardized coefficients

df

F

Sig.

Beta

Bootstrap (1000) Estimate of Std. Error

self-directed learning ability

Yes

0.698

0.041

1

291.205

0

learning effect

Yes

0.79

0.043

2

344.136

0

Upon the implementation of a traditional teaching scheme, the learning effect of the control group increased by merely 3.30 from 43.60 to 46.90. This indicated that traditional teaching modes had no significant positive influence on the learning effect. But when virtual simulation experiment teaching was employed, the learning effect of the observation group had a substantial increase of 28% than before (i.e., from 44.21 to 56.58). The application of virtual simulation in experimental teaching improved the three aspects related to the learning effect to a certain extent, but the degree of improvement is different.

<New paragraph> The application of virtual simulation experiment teaching brought about the most prominent effect on improving students’ learning status, with an increase of 31%. In comparison, the increases in the other two aspects were 26% and 25.2%, respectively, which means that the existing virtual simulation experiment teaching technology is not comprehensive in improving the students' ability. It only focuses on some aspects. Therefore, it leaves a big chance for a new breakthrough and possible development in virtual simulation experiment teaching technology for the tourism management specialty in the future.

The research results show that there could be a reform in the virtual simulation classroom. This could be done by exploring modern education methods based on the classical traditional classroom teaching mode and enhancing the teaching effect of the course through exploration and implementation of mixed online and offline teaching modes. The promotion of a virtual simulation classroom for teaching purposes is consistent with the conclusions of relevant research [22].

4.3 Optimal Scale Regression Analysis

Self-directed learning ability and learning effects were analyzed by optimal scale regression. The standard beta coefficient between virtual simulation experiment teaching and students’ self-directed learning ability was 0.698, and its sig <note: ambiguous> was 0.000 (Table 6). This indicated that the virtual simulation experiment teaching had a notable positive impact on the self-directed learning ability of students in the observation group. It could better help students to carry out project design, project simulation, field exploration, map design, and other learning tasks in an independent manner.

The standard beta coefficient between the virtual simulation experiment teaching and learning effect was 0.790 with sig <note: ambiguous> equal to 0.000 (Table 6). This suggested that the virtual simulation experiment teaching had a significant positive impact on students’ learning in the tourism planning course. The power of virtual simulation experiment teaching in overcoming the dilemmas in traditional teaching, such as the lack of practical data and insufficient maneuverability, may account for this observation. Through virtual simulation technology, the students could explore tourism resources more comprehensively and classify them more accurately. Specifically, virtual simulation technology was used to simulate the effect of tourism planning, plot relevant maps, and strengthen tourism planning and design by means of stereoscopic visual presentation <note: ambiguous>, thus improving students’ basic quality of tourism planning and their learning effect.

5. Research Conclusions and Discussion

5.1 Discussion

(1) The reasons why virtual simulation technology can enhance the learning effect

There are three primary reasons why virtual simulation technology can improve the practical teaching of tourism management in application-oriented universities. Firstly, virtual simulation technology breaks through the spatial-temporal constraints of conventional tourism teaching. Virtual simulation technology also aids in guiding students to complete various experimental projects while improving their ability in process design and professional practice. Secondly, the practical teaching environment in virtual simulation experiment teaching is more open, and students can interact directly with various virtual scenes. This vastly stimulates students’ enthusiasm about their major and enormously enhances teaching efficiency.

Thirdly, a virtual simulation practice teaching system can be accessed through the Internet. It is therefore easier to carry out large-scale class experiments while making them accessible to students and the public. This will encourage students to learn from their peers and help each other. It will help improve the effectiveness of tourism practice and teaching.

(2) The need for promoting such a technology and how to improve the virtual technology in different research regions

The application of virtual simulation technology should give more attention to the rationality of system design and the efficiency of information collection. In the application of virtual simulation technology, it is very important to design an efficient and reasonable information system and strengthen the function and efficiency of collecting information by software technology. There are obvious differences in the functional requirements of software systems in different fields, but the same requirements are needed for information collection and storage. For example, the design of the virtual simulation classroom information system focuses on the storage of information and the collection of patient information <note: ambiguous>. It requires both a reasonable information system to reduce the failure of information storage and efficient information collection technology to complete and quickly upload the information of students and teachers to the central system. In the future, with more mature computer and software technologies, the speed of information collection and the amount of information stored will be rapidly increased.

(3) How to promote the broad construction of the technology at a higher level

Virtual simulation experiment teaching should to be compatible <note: ambiguous; compatible with what?> and forward-looking <note: ambiguous>. It can realize the development of a teaching environment and the sharing of teaching resources among colleges and universities. Application-oriented universities should build a virtual simulation experiment teaching platform, integrate different majors and disciplines, and promote cooperation in virtual simulation experiment teaching among colleges and universities. This can promote the development and sharing of virtual simulation experiments in tourism management. Furthermore, universities should encourage students to deeply engage in the research and development of a virtual simulation experiment so as to have more practice based on theoretical knowledge in a virtual simulation experiment and to promote innovation ability in experimental research. This will promote the diverse development of virtual simulation experiments in tourism management.

5.2 Conclusion

Students majoring in tourism management were divided into an observation group and a control group, and the effect of virtual simulation technology on tourism practice teaching in application-oriented universities was investigated. Experimental comparative analysis and multivariate statistical analysis methods were applied. The results and suggestions obtained are as follows.

(1) Compared with the traditional teaching method, the virtual simulation experiment had a substantial impact on every aspect of self-directed learning ability in tourism planning. With the virtual simulation experiment teaching implemented, the overall level of students’ self-directed learning ability was 22% higher than before. In terms of four aspects related to the students' self-directed learning ability, the application of virtual simulation in experimental teaching improved them to a certain extent, but the degree of improvement was different. Out of the four aspects, the application of virtual simulation experiment teaching had the most prominent effect on improving students’ learning motivation with an increase of 24%.

(2) Compared with the traditional teaching method, the virtual simulation experiment had a substantial impact on every aspect of learning tourism planning (28% higher than before). In terms of the three aspects related to the learning effect, the application of virtual simulation in experimental teaching improved them to a certain extent, but the degree of improvement was different. The application of virtual simulation experiment teaching brought about the most prominent effect on improving students’ learning status with an increase of 31%.

(3) The existing virtual simulation experiment teaching technology cannot improve students' ability in a comprehensive way. Instead, it has a focus, which may be a new breakthrough <note: ambiguous> and lead to possible development of the virtual simulation experiment teaching technology in the tourism management specialty in the future.

ACKNOWLEDGMENTS

This work was supported by the Guangxi Higher Education Undergraduate Teaching Reform Project, “Exploration and Practice of the Integration of Hotel Management Education and Innovation and Entrepreneurship Education in Applied Undergraduate Universities from the Perspective of New Liberal Arts” (Project Number: 2021JGB387); 2021 Project of Guangxi Education Science Planning: “Study on the Path Optimization of Guangxi Application-oriented Universities serving Rural Revitalization in the Post-epidemic Era -- A Case study of Guilin University of Aerospace Technology” (Project Number: 2021C349); Guangxi Higher Education Undergraduate Teaching Reform Project, “Research and practice on the teaching effect of MooC in applied Universities” (Project Number: 2016JGZ170); University-level Undergraduate Teaching Reform Research Project of Guilin University of Aerospace Technology, “Research on Hybrid Teaching Reform and Practice of Hotel Management Major in Applied Undergraduate Based on CDIO Concept” (Project Number: 2021JB04); and 2020 Teaching Team Construction Project of Guilin University of Aerospace Technology, “Hotel Management Undergraduate Teaching Team “ (2020JXTD003).

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